﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace DARE
{
    public interface IFrameListener
    {
        void CreateScene();
        void ProcessInput(GameTime gameTime);
        bool FrameStarted(GameTime gameTime);
        bool FrameEnded(GameTime gameTime);
        void DestroyScene();
    }
}
